PlayerCommandGateway

constructor(messaging: Messaging, dispatcher: CommandDispatcher, players: PlayerManager, messages: ProxyMessages = ProxyMessagesLoader.defaults(), replayWindowMillis: Long, replayMaxEntries: Int, maxSkewMillis: Long = ControlProtocol.MAX_SKEW_MILLIS, clock: Clock = SystemClock, renderLimitsProvider: () -> RenderLimits = { RenderLimits() })